Demo 3


DEMO CHANGELOG

- save/load system

- reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while instead of being spammed all at once

  - updated the tutorial and some item descriptions due to this

- crafting system, ability to repurpose a lot of already existing items and make makeshift versions of other basic items

- balanced most tools to be better at digging and combat so most of them are actually viable now

- different sleep quality depending on the ground

- flash when hitting buildings/blocks

- new unique threat theme for all animals

- new low consciousness/starving shader

- traders now start with 6-9 trade points but have 1-3 categories closed

- being blind now makes the game fullbright so lights dont matter

- a vast majority of medical items that cause pain cause less of it now

- starterkit command

- TBI from impacts to the head is stronger

- noise when head hit hard

- stats in the health panel now flash when and turn red when crit

- mindwipe now heals a flat 50% brain health

- hemothorax can no longer directly kill you

- braingrow now has a small chance to cause a mindwipe

- oil pipe drip speed is now randomized

- reduced the amount of waste pipes and oil puddles

- failing to pull out shrapnel from your head now gives slight Drain Bamage

- growling ACTUALLY only happens below -15 happiness now

- made text ping more silent

- different collision detection when ragdolled, you wont notice any difference

- skin heals slower now

- tags system for items in code

- spiders now turn to face where theyre going

- optimised the game a lot

- sap

- spiders now retreat when very wounded

- spiders twitch a little when hit

- spiders have randomized leg sizes

- more bleeding icons

- fixed bear trap

- highly increased how much block damage falling does

- the cold shader progresses more smoothly now

- lifepods now have heaters in them

- hypothermia now numbs pain

- suture has 2 uses now

- wearables have predefined sorting orders now, so certain combinations will look better

- wearables worn on back limbs like gloves and the hoodie will be darker on the back limbs

- nerfed the isolation of most wearables

- sickness screen fx

- block place indicator

- most wearables can be ripped now

- changed alcohol weight

- bruise kit heals less skin health

- weight is now clamped

- weight is now visually conveyed

- screen alerts for certain actions and a new layer introduction text

- dust when first landing on the planet

- ui scaling for different resolutions

  - might be buggy, report any weirdness on different resolutions

- slightly different background noise for layers

- new secret mechanic related to death

- fixed certain item conditions

- new irradiation icon

- dirtyness mechanic

- wetness shader

- lifepod showers

- reworked the adrenaline system - pain is more instant, adrenaline lasts longer and has a moodle

- new tutorial intro text

- health panel talk text now updates correctly

- the condition bar for items shows container usage for containers

- unchipped now has 2 special moodles

- certain items can get wet now

- smoother screen transitions for most things

- removed the restart keybind since its redundant

- the same track cannot play twice in a row anymore

- you can now swing while ragdolled

- drop capsules ambient pitch is now slightly randomized to reduce the flanging effect

- glowplant fruits decay faster

- item decay in hours now only shows up in 2 hours or more

- jump pad lights now flicker when in cooldown

- limbs in pain will now flash red in-game

- changed how traders look

- milky traders

- changed title music again

- turrets wont detect you below a certain temperature

- the jetpack doesnt work while wet

- buffed streptokinase

- spider bites now respect the cooldown

- vomit warnings

- new combat themes for most things

- weh

- being underwater distorts the screen less

- mp3 player weighs 0.1u

- testing fungal layer

- changed the rock dig sound

- drill pod

- sounds when thirst/hunger/mood changes

- drowning death screen

- hitting spiders now plays their combat theme

- inventory icons

- moved the wound view item icons

- the center circle doesnt light up until it can be used after opening the inventory

- blood now dissipates in water and is washed off by it

- sound now speeds up with the timescale

- lamps drop lightbulbs now

- changed fluid rendering slightly

- building loot now floats mid air for a short while as to not fall into the abyss

- canteen

- carapace

- limb wraps

- stalactites now respect armor

- the idle animation now starts much faster

- certain objects now have look targets, making experiment always look at them nearby

- coils no longer pierce weapons

- lowered scrap eater target

- dynamite does less structure damage

- traders can get very upset now

- bandages now reduce bleeding by a flat amount, making big bleeds a lot more dangerous

- a lot of new crafting related items

- health panel icons now dont blink and stack instead, and update quicker

- earthquakes

- restored the old wound view button style while health panel is open

- inventory buttons change color when hovered over

- changed how combining works, removed the combine button

- radiation dose is now displayed in grays

- restructured the health screen

- transitioning between layers clears block damages

- bark button (you will need to reset binds to default)

- changed the mouth sprites

- dislocating your jaw now visually forces it open

- spike traps/barbed wire now gets bloody when it hits you

- popcorn

- kneepads

- crystals and water are reflective now

- fall damage damages wearables less

- wearables now actually protect multiple limbs if displayed on multiple limbs

- firearm system, some rounds and a few mags

- pistol

- rifle

- pump-action shotgun

- touched up the lifepod art

Files

ScavDemo3.rar 244 MB
22 days ago

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Comments

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(1 edit)

@Orsonilks Wow,You finally released the save/load function in Demo3, it’s really great!Now I can officially start my exploration!If you don’t come out again, I may have to find a way to add one myself.:>

(1 edit)

Shotgun works fine but really weak to kill pretty much anything except traders.
Couldn't get rifle or pistol to work no matter what I did.

Sling bag can be crafted and worn but doesn't appear on inventory sometimes, gets fixed after skipping layer.

Ones who don't want to trade can kill you ruthlessly when you crawl into their pod bleeding desprately. They keep hitting you even if you are in a unconscious state.

You can also add empty blood bag as a recipe, useful when you have a red bloog bag and want to empty it without drinking, so you can fill it with your own blood for emergencies.

Starting fire would be nice.

Guess you are going for a green layer for the next update. Maybe some advancements on hunting to eat?

Also we never see traders outside their pods or any living animals of the large corpses we see.

Also animals don't hunt traders and traders don't react to the animals.

And maybe add a way to heal ripped chin or lost eyes to those medical stations in desert or maybe not if you want to go for the extra suffering.

I would like it if you extended turret's dodge window only a little bit, it's one of the shortest reaction times in any game.

Also black-white contrast hurts the eyes so maybe an option to change colors/ make it easier on the eyes.

Overall I liked the game and probably dumped a lot more hours than I should have.

Also, pup have a fluffy tail in game but it's ignored in the health panel.

holy shit peak

(+1)

peak content

ther is indeed issue in 4k, the insterface is way to big and part of the crafting menu is even off screen

(+1)

LETS FUCKING GOOOOO BEST DEV EVER!!!!

(1 edit)

HUGE DAY FOR SCAVVERS

what does milky traders mean

Now there's white traders, not only black ones. They also say different phrases in some situations.

That means they are pretty.

How that self-reviving mechanic work?

I got it once, it made the pup wake up once again, didn't last long though since there was still catasthropic bleeding.

P E A K

Genuinely amazing!

peak

PEAK

peak

PEAK

peak

Finaly, some shooting.
And can't wait to see Experiment unable to even talk after level 4. Like... now it is MUCH easier to get braindamaged thanks to coils, radiation, sound cannons, and now even shrapnell can reduce his brain integrity. Though, it makes Braingrow and Antirad much more valuable, and not just some expensive treasure to sell, so I'm already satisfied by new update

(+2)

IM SO HAPPY IM ABOUT TO EXPLODEE!!!!!!!!!

(+3)

*proceeds to steps on a mine*

peak